Cover of Routine

Similar games

Games like Routine

2025PEGI 16PC, Xbox, Steam Deck playable91 % positive24.99 €

A tense first-person horror trek through an abandoned lunar base styled after an 80s vision of the future, where you dodge hostile machines with a clunky tool while uncovering what happened to the crew. With almost no HUD, it relies on atmosphere, sound design and dread.

  • Sneaking and hiding
  • Dread and tension
  • Sci-fi setting
  • Lavish presentation

Where to buy

  • Gamesplanet* Best price Steam key 22.49 € 24.99 € −10 % Go to shop
  • Steam PC 24.99 € Go to shop
  • Amazon* Price in shop Xbox

* Affiliate link. Prices are synced regularly and may have changed in the shop since.

In short: Games like Routine

Each of these 10 games shares something of what makes Routine special. The reasons are listed right on each game.

Similar in what way?

0 of 3

Up to three areas count more, the rest steps back.

Not for me Exclude horror, turn-based combat, pixel art …

Games where this is clearly part of it are left out, no matter how well the rest fits.

10 games with a similar feel, sorted by match · How is this calculated?

Best match

Signalis

94 %Match

2022USK 16PC, PlayStation, Xbox, Nintendo Switch, Steam Deck verified96 % positive19.99 €

Brings what grabs you about Routine: dread and tension, a dark atmosphere as well as a sci-fi setting.

A classic survival horror game with scarce resources, inventory puzzles and a cryptic, melancholic sci-fi story. Its blend of retro 3D aesthetics, anime-inspired bleakness and cosmic dread creates a dense, unsettling atmosphere.

Where to buy

* Affiliate link. Prices are synced regularly and may have changed in the shop since.

Soma

Sci-fi setting

A harrowing combat-free horror journey through a ruined deep-sea research station that confronts you with unsettling questions about consciousness and identity. Its philosophical story lingers long after the credits roll.

Alien: Isolation

Lavish presentation

A nerve-shredding survival horror game where, as Amanda Ripley, you are hunted through Sevastopol station by an unpredictable, unkillable Alien. Its faithful lo-fi retro-futurist look from the 1979 film and constant dread make hiding in lockers terrifying.

Amnesia: The Bunker

Sneaking and hiding

A first-person horror game in a WW1 bunker where you survive with scarce resources, a hand-cranked light and an unpredictable monster stalking you. The semi-open, systemic layout lets you improvise routes, hiding spots and puzzle solutions.

Penumbra: Black Plague

Sneaking and hiding

A claustrophobic first-person horror game set in an underground research facility, where you survive through physics-based puzzles and hiding rather than weapons. Atmosphere and fear of the unknown matter far more than combat.

SCP: Containment Breach

Sneaking and hiding

You are a test subject trying to escape an SCP Foundation facility while escaped anomalies like the statue SCP-173 hunt you. Blinking as a mechanic, randomly generated corridors and constant dread make for a tense, scary experience.

Outlast

Sneaking and hiding

As a defenseless journalist armed only with a night-vision camcorder, you creep through a nightmarish asylum where hiding and running are your only options. Relentless, unfiltered terror with no way to fight back.

Resident Evil 2

Lavish presentation

The survival horror classic sends Leon and Claire through zombie-infested Raccoon City, where scarce ammo, inventory management, puzzles and fixed camera angles keep tension high. Two intertwined scenarios reward multiple playthroughs.

Fobia: St. Dinfna Hotel

Lots to discover

A first-person psychological horror game in which you explore a haunted hotel, solve puzzles and manage scarce resources. It blends classic survival horror with an eerie mystery story, made by a Brazilian indie studio.

Resident Evil

Lots to discover

The survival horror blueprint: scarce ammo, tight inventory and interlocking puzzles in a zombie-infested mansion, with fixed camera angles building constant dread and a campy charm.

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