Cover of Imperator: Rome

Similar games

Games like Imperator: Rome

2019PEGI 16PC, Steam Deck playable65 % positive39.99 €

A deep ancient-era grand strategy simulation where you steer Rome, a Hellenistic kingdom or another people through trade, politics, population management and war in pausable real time. The appeal is building your own empire across the Mediterranean.

  • Historical setting
  • Deep systems to master
  • Sandbox with your own goals
  • Economy and management

Where to buy

  • Gamesplanet* Best price Steam key 35.99 € 39.99 € −10 % Go to shop
  • Steam PC 39.99 € Go to shop

* Affiliate link. Prices are synced regularly and may have changed in the shop since.

In short: Games like Imperator: Rome

Each of these 10 games shares something of what makes Imperator: Rome special. The reasons are listed right on each game.

Similar in what way?

0 of 3

Up to three areas count more, the rest steps back.

Not for me Exclude horror, turn-based combat, pixel art …

Games where this is clearly part of it are left out, no matter how well the rest fits.

10 games with a similar feel, sorted by match · How is this calculated?

Best match

Victoria II

99 %Match

2010PEGI 12PC, Steam Deck playable92 % positive19.99 €

Brings what grabs you about Imperator: Rome: a historical setting, complex systems to tinker with as well as economy and management.

A deep grand strategy simulation of the 19th century where you manage your nation's economy, population, politics, diplomacy and wars. Its detailed simulation of social classes and industrialization makes every campaign its own story.

Where to buy

  • Gamesplanet* Best price Steam key 17.99 € 19.99 € −10 % Go to shop
  • Steam PC 19.99 € Go to shop

* Affiliate link. Prices are synced regularly and may have changed in the shop since.

Victoria 3

Economy and management

A deep grand strategy simulation of the 19th century where you steer your nation's economy, politics and competing social interest groups. Industrialization, trade and internal tensions take center stage over pure warfare.

Europa Universalis II

Sandbox with your own goals

A deep real-time-with-pause grand strategy game where you guide a nation from 1419 to 1820 through diplomacy, trade, colonization, religion and war. Historical sandbox freedom and dense systems make every campaign unique.

Hearts of Iron IV

Sandbox with your own goals

A deep grand strategy simulation of World War II where you lead any nation, managing industry, research, diplomacy and front lines in pausable real time. National focus trees and alternate-history paths give it huge replay value.

Hearts of Iron II

Sandbox with your own goals

An extremely detailed World War II grand strategy game played in real time with pause, letting you run almost any nation and manage economy, research, diplomacy and armies. The learning curve is steep, but the freedom to rewrite history is huge.

Hearts of Iron III

Economy and management

A deeply complex World War II grand strategy game where you run an entire nation, from economy and diplomacy to espionage and armies, in pausable real time. The learning curve is steep and the freedom to rewrite history is vast.

Europa Universalis V

Sandbox with your own goals

A sprawling historical grand strategy game where you guide a nation across roughly five centuries through war, trade and diplomacy. Its deep economy, population and statecraft systems offer huge freedom but a steep learning curve.

Europa Universalis IV

Sandbox with your own goals

A deep grand strategy sandbox where you guide any of hundreds of nations from the late Middle Ages to the Napoleonic era through diplomacy, trade, colonization and war. Its complexity is daunting at first, but crafting your own alternate world history is endlessly absorbing.

Darkest Hour: A Hearts of Iron Game

Economy and management

Darkest Hour is a deep grand strategy game built on the Hearts of Iron II engine, covering global warfare with detailed production, diplomacy, and military command in pausable real time. Its scenarios stretch from the Great War to the early Cold War and demand a steep learning investment.

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